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-> papers sorted by research topics
-> Tangible Interaction Framework - on physical space and social interaction
‘Beyond the Desktop’ Interaction Design
and the Support of Social Interaction
My research focus can best be described as ‘Beyond the Desktop’ Interaction
Design. This concerns understanding how users interact with novel hybrid
environments and designing such settings.
There's two parts to this: ‘Beyond the Desktop’ refers to systems
that are not sitting on a desktop, not purely screen-based, that are integrated
into physical environments, tangible, mobile, or wearable, taking on the form
of large interactive displays that users interact with through movement,
and that often address non-traditional domains (such as museums, outdoor work, games, etc.). Within this, Tangible Interaction
has been at the core of my research pretty much from the beginning. Over
time my interests broadened out to Ubiquitous Computing and anything that
could be described as related to 'Embodied Interaction'.
Interaction Design refers to a focus on designing (or analysing) interaction that includes
aesthetic aspects of the interaction experience as well as functional requirements
and the embedding of systems in use situations. In terms of methods and approaches
it favours iterative and explorative ways of working.
I am particularly interested in issues of social interaction and collaboration in these contexts.
‘Beyond the Desktop’ systems, which are often mobile, public or tangible,
are considered a good candidate for supporting such kinds of social interaction.
With my attention on how exactly interface design affords and structures
these interactions my work tends to cross boundaries between HCI, CSCW and
Interaction Design.
Methodical approach
Especially
with novel technologies like UbiComp, we need to have a good understanding
of the use context in order to create useful and usable systems. The challenges
are often not so much in the technology, but rather in how to integrate it
into existing practice or how to create novel practices that make use of
the technology. We need to understand the application context as well as
the new possibilities.
I guess I am pretty pragmatic and non-orthodox in my appropriation of methods,
from User-Centered Design to more ethnographically influenced approaches,
field studies, explorative prototyping, and engaging in Co-Design in partnership
with users. I have done quite a lot of 'interaction analysis' of video
data (as described by e.g. Jordan & Henderson), but also worked with
interviews, group discussions, in-situ experiments with users, and integrated
statistical data analysis of logfiles in some of my studies.
an older attempt to sort and visualize my research interests:
Tangible Interfaces/Interaction & Augmented Reality My collection of
web-resources on Tangible and Graspable Interfaces
and my publications
also www.tangint.org wiki
also:
Tangible Computing Class lectured SS 2004, Vienna
Co-editor
of www.tangint.org (community wiki on Tangibles)
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Cooperation and Social Interaction
& CSCW....
Video-based interaction analysis (in German)
Entry and Access – How Shareability Comes About (DPPI 2007, with Paul Marschall & Yvonne Rogers)
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Taken together -> Designing Tangible Interfaces/Interaction for Cooperation
PDC'02 Workshop "
Designing Tangible Interfaces to Support Participation"
Eden, Hornecker, Scharff.
Multilevel Design and Role Play: Experiences in Assessing
Support for Neighborhood Participation in Design Proc. of DIS'02 . ACM
PhD-thesis 2004:
"Tangible User Interfaces als kooperationsunterstützendes
Medium"
E-CSCW 2005 paper A Design Theme for Tangible Interaction: Embodied Facilitation © Springer
CHI 2006 full paper with Jacob Buur Getting a grip on tangible interaction: a framework on physical space and social interaction. © ACM, (2006)
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Media
Informatics / Interactivity / 'Beyond the Desktop' Interaction Design Mensch&Computer paper about the
Sensoric Garden installation in Bremen (in German)
E-CSCW 2005 paper A Design Theme for Tangible Interaction: Embodied Facilitation pdf © Springer
The Chawton House Experience – Augmenting
the Grounds of a Historic Manor House
Learning from Interactive Museum Installations About Interaction Design for Public Settings (OzCHI 2006)
Teaching:
Interaction Design
and
Experimentelle Gestaltung (experimental design) (TU Vienna)
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Further Research interests
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What is Informatics?
Computers & Society
- FIfF (Forum Informatiker für Frieden
und gesellschaftliche Verantwortung)
- Arbeitstagungsreihe
"Theorien der Informatik"
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User-Centered and Participatory Design
Requirements for In-Situ Authoring of Location Based Experiences. Proc. of MobileHCI '06. ACM, pp. 121-128
UbiComp in Opportunity Spaces: Challenges for Participatory Design. Proc. of PDC 2006. ACM. pp. 47-56
“In
MY situation I would dislike THAAAT!” Role Play as Assessment Method for
Tools Supporting Participatory Planning. Proc. of PDC 2002. CPSR. pp. 243-247.
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Professional Responsibility in Informatics Practice
research in cooperation with
Peter Bittner, Humboldt-University of Berlin
Critical Computing 2005 paper A Micro-Ethical View On Computing Practice
IFIP'2002 paper "Responsibility
and the Work of IT-Professionals"
Bittner, Hornecker, Twisselmann, Weber. Die berufliche Situation
informatisch Handelnder in der ethischen Reflexion
GI-Jahrestagung 2003.
working group
'Responsibility' (Verantwortung) of the German Society of Informatics
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The didactics of teaching informatics (computer science) in Higher
Education (my diploma thesis)
diploma thesis (1994, in german)
Programmieren als Handwerkszeug im ersten Semester(1998)
and
Teaching/Learning (in general, e.g. CSCL)
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