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Framework - on physical space and
social interaction
‘Beyond the Desktop’ Interaction Design
and the Support of Social Interaction
My research focus can best
be described as ‘Beyond the Desktop’ Interaction Design. This concerns understanding
how users interact with novel hybrid environments and designing such settings.
There's two parts to this:
‘Beyond the Desktop’ refers to systems that are not sitting
on a desktop, not purely screen-based, that are integrated into physical environments,
tangible, mobile, or wearable, taking on the form of large interactive displays
that users interact with through movement, and that often address non-traditional
domains (such as museums, outdoor work, games, etc.). Within this, Tangible
Interaction has been at the core of my research pretty much from the
beginning. Over time my interests broadened out to Ubiquitous Computing and
anything that could be described as related to 'Embodied Interaction'.
Interaction Design
refers to a focus on designing (or analysing) interaction that includes aesthetic
aspects of the interaction experience as well as functional requirements
and the embedding of systems in use situations. In terms of methods and
approaches it favours iterative and explorative ways of working.
I am particularly interested
in issues of social interaction and collaboration in these contexts.
‘Beyond the Desktop’ systems, which are often mobile, public or tangible,
are considered a good candidate for supporting such kinds of social interaction.
With my attention on how exactly interface design affords and structures
these interactions my work tends to cross boundaries between HCI, CSCW and
Interaction Design.
Non-Desktop Interaction
in the Heritage and Museum Sector
Over the years I've come
to work in several projects related to heritage and museums, specifically
evaluating museum installations and thinking about novel ways to engage
visitors to historic sites and museums. I've evaluated touchscreen as well
as more non-traditional installations and am now moving into being more
involved in system design.
Children and Technology
As I've been involved in
several projects in educational areas, developing and testing applications
for children, I might as well list this as one of my research areas, having
come into this somewhat by coincidence. Children and families in addition
are one of the main user groups in my museum research.
Methodical approach
Especially with novel technologies like UbiComp, we need to have a good
understanding of the use context in order to create useful and usable systems.
The challenges are often not so much in the technology, but rather in how
to integrate it into existing practice or how to create novel practices that
make use of the technology. We need to understand the application context
as well as the new possibilities.
I guess I am pretty pragmatic and non-orthodox in my appropriation of
methods, from User-Centered Design to more ethnographically influenced approaches,
field studies, explorative prototyping, and engaging in Co-Design in partnership
with users. I have done quite a lot of 'interaction analysis' of
video data (as described by e.g. Jordan & Henderson), but also worked
with interviews, group discussions, in-situ experiments with users, and
integrated statistical data analysis of logfiles in some of my studies.
Further Research Interests
As mentioned above, I have
a footing in Participatory Design or Co-Design, and have been on the
Program Committee for the PDC conference several times as well as published
there.
Some years ago, I collaborated
with Peter Bittner (Humboldt University zu Berlin) on the question of professional
responsibility in SC practice.
See: Critical Computing 2005 paper A Micro-Ethical View On Computing Practice,
IFIP'2002 paper "Responsibility and the Work of IT-Professionals"
Bittner, Hornecker, Twisselmann, Weber.
Die berufliche Situation informatisch Handelnder
in der ethischen Reflexion GI-Jahrestagung 2003.
I was part of the working group 'Responsibility'
(Verantwortung) of the German Society of Informatics (GI
ev) which rewrote the GI ethical guidelines
I am a member of the German
sibling of CPSR (Computer Professionals for Social Responsibility), the
FIfF and spent several years on its
board.
My diploma theses investigated
the didactics of teaching CS101 in informatics (CS) in Higher Education
(see diploma thesis (1994, in german)
and Programmieren als Handwerkszeug im ersten Semester(1998))
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