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->Tangible Interaction Framework -on physical space
and social interaction
‘Beyond the Desktop’
Interaction Design
and the Support of Social Interaction
My research focus can best
be described as ‘Beyond the Desktop’ Interaction Design.
This concerns understanding how users interact with novel hybrid
environments and designing such settings.
There's two parts to this:
‘Beyond the Desktop’ refers to systems that are not
sitting on a desktop, not purely screen-based, that are integrated into
physical environments, tangible, mobile, or wearable, taking on the
form of large interactive displays that users interact with through
movement, and that often address non-traditional domains (such as
museums, outdoor work, games, etc.). Within this, Tangible
Interaction has been at the core of my research pretty much from
the beginning. Over time my interests broadened out to Ubiquitous
Computing and anything that could be described as related to 'Embodied
Interaction'.
Interaction Design
refers to a focus on designing (or analysing) interaction that includes
aesthetic aspects of the interaction experience as well as functional
requirements and the embedding of systems in use situations. In terms
of methods and approaches it favours iterative and explorative ways of
working.
I am particularly interested
in issues of social interaction and collaboration in these
contexts. ‘Beyond the Desktop’ systems, which are often
mobile, public or tangible, are considered a good candidate for
supporting such kinds of social interaction. With my attention on how
exactly interface design affords and structures these interactions my
work tends to cross boundaries between HCI, CSCW and Interaction
Design.
Non-Desktop Interaction
in the Heritage and Museum Sector
Over the years I've come to
work in several projects related to heritage and museums, specifically
evaluating museum installations and thinking about novel ways to engage
visitors to historic sites and museums. I've evaluated touchscreen as
well as more non-traditional installations and am now moving into being
more involved in system design, in particular via the EU project meSch.
Urban HCI, Media Architecture - Tangibles in the
Large
Working with my PhD student
Patrick Tobias Fischer we have engaged in a number of projects in the
broad domain of media architecture (interactive installations that
integrate with architecture) and Urban HCI (interfaces for public urban
spaces), with a focus on how to support so-called 'shared encounters'.
This work continues on themes from my previous work, but on a different
scale (in terms of physical size) and in a new use context.
Children and Technology
As I've been involved in
several projects in educational areas, developing and testing
applications for children, I might as well list this as one of my
research areas, having come into this somewhat by coincidence. Children
and families in addition are one of the main user groups in my museum
research.
Methodical approach
Especially with novel technologies like UbiComp, we need to have a good
understanding of the use context in order to create useful and usable
systems. The challenges are often not so much in the technology, but
rather in how to integrate it into existing practice or how to create
novel practices that make use of the technology. We need to understand
the application context as well as the new possibilities.
I guess I am pretty pragmatic and non-orthodox in my appropriation of
methods, from User-Centered Design to more ethnographically influenced
approaches, field studies, explorative prototyping, and engaging in
Co-Design in partnership with users. I have done quite a lot of
'interaction analysis' of video data (as described by e.g. Jordan &
Henderson), but also worked with interviews, group discussions, in-situ
experiments with users, and integrated statistical data analysis of
logfiles in some of my studies.
Further Research
Interests
As mentioned above, I have
a footing in Participatory Design or Co-Design, and have been on the
Program Committee for the PDC conference several times as well as
published there.
Some years ago, I
collaborated with Peter Bittner (Humboldt University zu Berlin) on the
question of professional responsibility in SC practice.
See: Critical Computing 2005 paper A Micro-Ethical View On Computing
Practice, IFIP'2002 paper "Responsibility and the Work of
IT-Professionals"
Bittner, Hornecker, Twisselmann, Weber.Die berufliche Situation informatisch Handelnder in
der ethischen Reflexion GI-Jahrestagung 2003.
I was part of the working group 'Responsibility' (Verantwortung) of
the German Society of Informatics (GI ev) which rewrote the GI ethical
guidelines
I am a member of the German
sibling of CPSR (Computer Professionals for Social Responsibility), the
FIfF and spent several years on its
board.
My diploma theses
investigated the didactics of teaching CS101 in informatics (CS) in
Higher Education
(see diploma thesis (1994, in german)
and Programmieren als Handwerkszeug im ersten
Semester(1998))
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