-> papers sorted by research
        topics 
         
            ->Tangible Interaction Framework -on physical space
        and social interaction 
         
         
        ‘Beyond the Desktop’
        Interaction Design  
            and the Support of Social Interaction
         
        My research focus can best
        be described as ‘Beyond the Desktop’ Interaction Design.
        This concerns understanding how users interact with novel hybrid
        environments and designing such settings.  
         
         
        There's two parts to this:
        ‘Beyond the Desktop’ refers to systems that are not
        sitting on a desktop, not purely screen-based, that are integrated into
        physical environments, tangible, mobile, or wearable, taking on the
        form of large interactive displays that users interact with through
        movement, and that often address non-traditional domains (such as
        museums, outdoor work, games, etc.). Within this, Tangible
        Interaction has been at the core of my research pretty much from
        the beginning. Over time my interests broadened out to Ubiquitous
        Computing and anything that could be described as related to 'Embodied
        Interaction'.  
         
         
        Interaction Design
        refers to a focus on designing (or analysing) interaction that includes
        aesthetic aspects of the interaction experience as well as functional
        requirements and the embedding of systems in use situations. In terms
        of methods and approaches it favours iterative and explorative ways of
        working.  
         
         
        I am particularly interested
        in issues of social interaction and collaboration in these
        contexts. ‘Beyond the Desktop’ systems, which are often
        mobile, public or tangible, are considered a good candidate for
        supporting such kinds of social interaction. With my attention on how
        exactly interface design affords and structures these interactions my
        work tends to cross boundaries between HCI, CSCW and Interaction
        Design.  
         
        Non-Desktop Interaction
        in the Heritage and Museum Sector 
         
        Over the years I've come to
        work in several projects related to heritage and museums, specifically
        evaluating museum installations and thinking about novel ways to engage
        visitors to historic sites and museums. I've evaluated touchscreen as
        well as more non-traditional installations and am now moving into being
        more involved in system design, in particular via the EU project meSch.  
         
        Urban HCI, Media Architecture - Tangibles in the
        Large 
        Working with my PhD student
        Patrick Tobias Fischer we have engaged in a number of projects in the
        broad domain of media architecture (interactive installations that
        integrate with architecture) and Urban HCI (interfaces for public urban
        spaces), with a focus on how to support so-called 'shared encounters'.
        This work continues on themes from my previous work, but on a different
        scale (in terms of physical size) and in a new use context.
         
        Children and Technology
         
         
        As I've been involved in
        several projects in educational areas, developing and testing
        applications for children, I might as well list this as one of my
        research areas, having come into this somewhat by coincidence. Children
        and families in addition are one of the main user groups in my museum
        research.  
        
        Methodical approach 
         
        Especially with novel technologies like UbiComp, we need to have a good
        understanding of the use context in order to create useful and usable
        systems. The challenges are often not so much in the technology, but
        rather in how to integrate it into existing practice or how to create
        novel practices that make use of the technology. We need to understand
        the application context as well as the new possibilities.  
         
        I guess I am pretty pragmatic and non-orthodox in my appropriation of
        methods, from User-Centered Design to more ethnographically influenced
        approaches, field studies, explorative prototyping, and engaging in
        Co-Design in partnership with users. I have done quite a lot of 
        'interaction analysis' of video data (as described by e.g. Jordan &
        Henderson), but also worked with interviews, group discussions, in-situ
        experiments with users, and integrated statistical data analysis of
        logfiles in some of my studies.  
         
        Further Research
        Interests  
        As mentioned above, I have
         a footing in Participatory Design or Co-Design, and have been on the
        Program Committee for the PDC conference several times as well as
        published there.  
        Some years ago, I
        collaborated with Peter Bittner (Humboldt University zu Berlin) on the
        question of professional responsibility in SC practice.  
        See:  Critical Computing 2005 paper A Micro-Ethical View On Computing
        Practice, IFIP'2002 paper "Responsibility and the Work of
        IT-Professionals"  
        Bittner, Hornecker, Twisselmann, Weber.Die berufliche Situation informatisch Handelnder in
        der ethischen Reflexion  GI-Jahrestagung 2003. 
        I was part of the working group 'Responsibility' (Verantwortung) of
        the German Society of Informatics (GI ev) which rewrote the GI ethical
        guidelines  
        I am a member of the German
        sibling of CPSR (Computer Professionals for Social Responsibility), the
        FIfF and spent several years on its
        board. 
        My diploma theses
        investigated the didactics of teaching CS101 in informatics (CS) in
        Higher Education  
        (see diploma thesis (1994, in german)
         and  Programmieren als Handwerkszeug im ersten
        Semester(1998))  
         
          
        
         
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