Research Projects of Eva Hornecker
   




2013 - ongoing. Bauhaus-Universität Weimar

UbiComp and Urban Space. We continued on our research agenda, developing interactive installations for urban spaces and evaluating these. This was pursued by Dr. Patrick Tobias Fischer, in particular through a number of large student projects, usually consisting of a mix of Computer Science and Media Architecture students as well as Product Design, Media Arts and Visual Communication students.

E-textiles and Wearables in stage performance: Michaela Honauer's PhD project on developing interactive costumes for theatre and dance and getting these on the stage, in particular for traditional theatres. We experiment with textile materials and electronics, as well as collaborating with external partners towards actual performance work as deployment, and analyse the process and experience.

Bio-Inspired Fluidic Soft Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces: Kristian Gohlke's PhD, exploring the use of soft robotics and phneumatic textile actuators principles for shape-change interfaces and interactions

ELIXIER - BMBF Project 'Erfahrungsbasiertes Lernen durch interaktives Experimentieren in erweiterten Realumgebungen': industry-collaboration project on augmented learning environments for experiment workbench scenarios (2016-2018)

Experience of multimodal data representations and DATA PHYSICALIZATION: informal continued collaboration with Dr. Trevor Hogan (Ireland) (following up on his PhD with me) and Dr. Uta Hinrichs (Scotland)

FluidData UX Project (DFG) (2020-2023): What if data moves into the world in 3D-materiality? What can we create and how does this change the user experience of data representations? There is evidence that different modalities, in particular physical representations engender a different encounter with data, in particular a more emotional, empathic engagement. FluidData UX investigates the potential of shape-shifting fluid (pneumatic) materials for representing information, beyond traditional bar charts and alike, and studies how people react to, engage with, and understand such representations. What's the role of materiality and being able to touch data?

ReThiCare. funded by VolkswagenStiftung (stared April 2019). This interdisciplinary project (with BUW Product Design, STS-studies at TU Chemnitz and Robotics researchers from the University of Southern Denmark) explores the design space of robotic, technical assistance in care - avoiding the dominant rhetoric and image of anthropomorphic, complex robots and instead focusing on unobtrusive, mundane helper-machines, gadgets and furniture (embedded with robotic intelligence). We collaborate with a care-center in Weimar and the local municipality care center in Odense.

... for more details and other projects see our HCI lab website http://www.uni-weimar.de/de/medien/professuren/human-computer-interaction/



2013 - 2017. University of Strathclyde

EU MeSch Project Material EncounterS with digital Cultural Heritage, exploring do-it-yourself tangible interactives at heritage sites. A wealth of digital repositories related to cultural heritage have been created and made available in the last few years. meSch wants to make innovative use of these by creating a tool for creating adaptive smart exhibits. The core problem underlying all digital artefacts is the loss of materiality. meSch wants to put the physical back in the centre of cultural heritage experience. In meSch curators, artists and designers will work together to develop do-it-yourself technology for creating adaptive smart exhibits.

The project (2013-2017) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-2011-9) under the Grant Agreement 600851.
We've published an interactions article presenting some of the core ideas and motivations of our EU meSch project that UoS is involved in. meSch has the goal of co-designing novel platforms for the creation of tangible exhibits at heritage sites, based on DIY technologies, so that curators can offer visitors new interactive experiences by means of material interaction with smart objects. meSch finished in February 2017 and received very enthusiastic reviews from the evaluators :-) We are only sad that it is over, it was such a great project to be on!.



2008- 2013. University of Strathclyde (Mobiquitous Lab):

see this more detailed description on a dedicated page (given the length of time)

Embodiment in physical data artefacts through creative practice./ "Data and Dasein, A Phenomenology of Human-Data Relations". Trevor Hogan's PhD project (finished and defended 2016 at BUW)
This project investigated how representational modality affect people’s perception and experience of data, using the Rep Grid method and the Elicitation Interview Technique.

Multimodal Interaction and Museum Learning. Loraine Clarke's PhD project . (ongoing)
Development and evaluation of an installation in The Ark, Cultural Centre for children in Dublin, Ireland. Extended collaboration with the Riverside Transport Museum in Glasgow on evaluating visitor interactions with interactive installations, internship project at the Riverside Transport Museum to develop and test a concept design / prototype for an installation about Razzle-Dazzle ships.

UbiComp and Urban Space. Patrick Tobias Fischer's PhD project (finished and defended 2015)
This PhD project investigated interaction in urban space and explored how to support 'urban encounters'. Tobias built and evaluated installations for urban spaces and had a SICSA scholarship. (2009 -2013)

Interaction Styles and Guidelines for multi-touch interaction on maritime equipment: Frøy Birte Bjørneset 's PhD project (I was 2nd supervisor)
Frøy's PhD project (funded by Rolls Royce Marine AS, Norway) investigated human computer interaction (HCI) within the maritime environment. It investigated whether multi-touch input can enhance safety and efficiency in Dynamic Positioning Systems (DP operations, and enhance the user’s feeling of control. Following her PhD, the Mobiquitous Lab had a consulting role on a Norway sponsored project 'Increasing Safety of Demanding Offshore Operations through Usability'.
   

T-vote - supporting children's decision making through a tangible tabletop application. (theses project, in collaboration with the EU PuppyIR project at Strathclyde)

TabletopTweets. (theses project)

"Wi' gleesome touch!"A user study of touch interfaces for families.
Over summer 2010, we conducted a formative user study of five touchscreen and interactive table prototype installations for the National Trust Scotland. The new Robert Burns Birthplace museum in Alloway hosts the final installations and some of the flash-based games we tested are also available on their website. The museum has had over a million visitors since its opening in Dec. 2010 already...

We followed up with an ethnographic-style observational study in the newly opened museum and compared behaviours, resulting in a DIS paper on behaviours of people in user studies versus lab situations and the resulting difficulties of predicting visitor preferences and interaction patterns for museum installations.

Supporting School Children with Mobiles. (2009-2010)


2007-2008  The Open University, Milton Keynes

'A framework for collaboration-sensitive Design of Tangible Interaction'
 2year Post-Doc Research Grant. Ho 3901/1-1 by the German National Research Society (DFG) for research abroad, based at the OU. Continued with data analysis and writing up at the University of Strathclyde.

See also: the Tangible Interaction Framework

The project is based upon my tangible interaction framework, extending and exploring it. Research is based mainly at the OU, but augmented by a range of short-term research collaboration with external partners.
Collaboration at the OU is particularly with the  ShareIT project.

Some aspects of the framework have been investigated in more depth - in particular 'access and entry points' (see the DPPI'07 paper and the CSCW'08 paper).

Also over the course of several years I have worked on transforming the framework into a more accessible resource that might be used for creative design and system analysis. The outcome of this is a set of cards (each holding one issue) that can be used in creative brainstorming sessions. The card 'game' and the experiences made with it will be presented at TEI'10.

- Shareable Interfaces Workshop, Open University, 19-20 June 2007. (organized together with Paul Marshall and Yvonne Rogers, Pervasive Interaction Lab, OU, financed by the EQUATOR IRC)
- Shareable Interfaces for Learning workshop, University of Sussex, 11+12.Sept 2008 (organized with Amanda Harris, Nicola Yuill, Paul Marshall and Yvonne Rogers, funded by the British Ubiquitous Computing Grand Challenge project)
- Theorie- und Praxiswerkstatt Be-greifbare Interaktion,
Mensch & Computer workshop 2008 Sept. 7 2008 with Heidi Schelhowe, Bernd Robben, Milena Reichel

Publications (some published after 2008):
- E. Hornecker. Creative Idea Exploration within the Structure of a Guiding Framework: The Card Brainstorming Game. Proc. of TEI'10. ACM. 8 pages
- E. Hornecker. Interactions Around a Contextually Embedded System. Proc. of TEI'10. ACM. 8 pages
- P. Marshall, R. Fleck, A. Harris, J. Rick, E. Hornecker, N. Yuill, Y. Rogers & N.S. Dalton. Fighting for Control: Embodied Negotiation of Access to Digital and Physical Representations. 
(note) Proc. of CHI 2009. ACM 2149-2152 pdf
- E. Hornecker, A. Dünser.  Of Pages and Paddles: Children's Expectations and Mistaken Interactions with Physical-Digital Tools. Interacting with Computers. Special issue on 'Physicality and Interaction'. Volume 21, Issues 1-2, January 2009, 95-107 http://dx.doi.org/10.1016/j.intcom.2008.10.007 (already out as DOI in 2008) preprint pdf
- E. Hornecker, A. Schmidt, B. Ullmer. Editorial for the special issue on “Tangible and Embedded Interaction”. International Journal of Arts and Technology (IJART), Volume 1 - Issue 3/4 – 2008. 245-248

- E. Hornecker, T. Krakowski, R. Wettach. All Around the Table. Position paper for CSCW 2008 workshop ‚Designing for Families’
- E. Hornecker, P. Marshall, N.S. Dalton, Y. Rogers (2008): Collaboration and Interference: Awareness with Mice or Touch Input. ACM CSCW 2008. San Diego. 167-176  
pdf
- P. Marshall, E. Hornecker, R. Morris, N.S. Dalton, Y. Rogers (2008): When the fingers do the talking: A Study of Group Participation With Varying Constraints to a Tabletop Interface. Proc. of IEEE Tabletop 2008. pp. 37-44  pdf
- E. Hornecker  (2008): "I don't understand it either, but it is cool" Visitor Interactions with a Multi-Touch Table in a Museum. Proc. of IEEE Tabletop 2008.pp. 121-128 pdf
- Eva Hornecker (2010). Interactions Around a Contextually Embedded System. Proc. of TEI 2010. ACM 169-176 small>
- E. Eichhorn, R. Wettach, E. Hornecker (2008): A stroking device for spatially separated couples. Short paper accepted for MobileHCI 2008. ACM
- J. Werner, R. Wettach, E. Hornecker (2008): United-pulse: Feeling your partner’s pulse. Demo paper accepted for MobileHCI 2008. ACM DL
 
- E. Hornecker, R. J.K. Jacob, C. Hummels, B. Ullmer, A. E. van den Hoven, A. Mazalek. TEI goes on: Tangible and Embedded Interaction. IEEE Pervasive Computing Magazine/ Journal April-June (Vol . 7. No. 2). 91-95  Copyright IEEE pdf (a report on TEI 2007 and 2008)
- E. Hornecker (2008). Tangible Interaction - An Inclusive Perspective. form+zweck 22 (vol 40). English pages 78-85 (www.formundzweck.de)  
- E. Hornecker, P. Marshall, Y. Rogers (2007). Entry and Access – How Shareability Comes About. Proc. of DPPI’07 (Designing Pleasurable Products and Interfaces). Helsinki. ACM, 328-342 pdf
- E. Hornecker (2007).Physical Affordances considered Harmful!? Position Paper for 2nd International Workshop on Physicality 2007 pdf (reanalysis of data material from AR-Book study)
- E. Hornecker(2008). Die Rückkehr des Sensorischen: Tangible Interfaces und Tangible Interaction. In: Hellige (ed.): Engpass Mensch-Computer-Interface. Transcript Verlag (in press for 2008) (also published in form+zweck 22 (vol 40). German pages 78-89) Preprint  pdf
- E. Hornecker. Learning about Interactivity from Physical Toys. Accepted Full Paper for NORDES 2007 (Nordic Design Research Conference), Stockholm (online proceedings on www.nordes.org) pdf

The project is based on
Eva Hornecker and Jacob Buur (2006): Getting a grip on tangible interaction: a framework on physical space and social interaction.   CHI 2006 © ACM (gives a high-level overview of the entire framework, positions it in existing research, and discusses three case studies in relation to the framework concepts)

Eva Hornecker (2005): A Design Theme for Tangible Interaction: Embodied Facilitation. E-CSCW 2005 © Springer
(focuses on Embodied Facilitation, that is how the physical set-up and configuration influence group behavior similarly to the design decisions a human facilitator for a group session might make, explains the concepts along with corresponding guidelines and gives examples from case studies)


 
2006 HitLab NZ


Augmented Book User Study of the AR-Jam .
Study conducted as part of the MagicBook project in collaboration with the BBC (AR-Jam development).  Examines the use of the augmented reality technology for education. We observed children reading an augmented book aimed at early literacy education and analysed interaction issues and effects on reading motivation.

Publications:

- E. Hornecker, A. Dünser. Of Pages and Paddles: Children's Expectations and Mistaken Interactions with Physical-Digital Tools. Interacting with Computers. Special issue on 'Physicality and Interaction'. Forthcoming
- E. Hornecker, A. Dünser. Supporting Early Literacy with Augmented Books – Experiences with an Exploratory Study. Proc. of Informatik 2007. pp. 555-559.   pdf
- A. Dünser, E. Hornecker. Lessons from an AR Book study. In Proceedings of TEI'07. ACM, 179-182 pdf
- A. Dünser, E. Hornecker. An observational study of children interacting with an augmented story book. Proc. Of Edutainment 2007. 305-315   pdf
- H. Smith, R. Luckin, D. Stanton Fraser, L. Williams, A. Duenser, E. Hornecker, A. Woolard, B. Lancaster. Sun seeking: Interactive story-reading through different media. Accepted Poster for AIED 2007
- E. Hornecker.Physical Affordances considered Harmful!? Position Paper for 2nd International Workshop on Physicality 2007 pdf

Augmented Tourism Study.

New Zealand TechNet grant for overview study on augmented museum experiences and mobile tourism for Tamaki Tours Ltd (5000$)

Publications:  
- E. Hornecker; P. Bartie. Technology in Tourism: Handheld Guide Systems and Museum Technologies. HitLab NZ Technical Report 2006-1.


2005-2006 University of Sussex:


Chawton House
sub-project/experience of EPSRC project Equator. Started March 2005. In cooperation with University of Southampton, Chawton House and a Southampton school. Co-Design with Chawton House curators and teachers for a visitor information system (for the grounds of Chawton House) for visitors and school fieldtrips. A literacy fieldtrip with 6 students was run in July 2005, the children taking inspirations from the grounds for a creative writing exercise.

Key Publications:
- Introducing the project and giving background of the setting and problem space:
      The Chawton House Experience – Augmenting the Grounds of a Historic Manor House
. pdf paper in the workshop “Re-Thinking Technology in Museums: Towards a new understanding of visitors’ experiences in museums”.

Focusing on the school fieldtrip:
- PerEl 2006 (Pervasive E-Learning Workshop), and ED-Media 2006 (both focus more on technical part),
- IDC 2006
(Interaction Design and Children) (focus on the design of the fieldtrip and the childrens experience)
- Hornecker, Halloran, Fitzpatrick. Taking Literacy Beyond The Classroom. Proc. of Informatik 2007    pdf

Focusing on the Co-Design Process:
- DIS'06
(users evolving understanding over time, use of methods) and
- PDC'06
(reflection of the design relationship(s) and learning process) and
- MobileHCI 2006 on using lessons learned from the co-design workshops to develop in-situ authoring tools


2003-2004 TU Vienna:

Evaluation Study medien.welten
Evaluation of SmartCard usage and visitor engagement with interactive installations in the exhibition medien.welten in the Technical Museum of Vienna (Technisches Museum Wien)
involves a diploma thesis (by Matthias Stifter) on statistical data analysis of events from the smart.cards and usage of exhibits as well as qualitative observation and interviews with visitors.

Key Publications:

- Endbericht / final report (in German) to the museum and the sponsors of the exhibition
- O. Moritsch, E. Hornecker, M. Stifter. Assessing Visitor  Behavior and Attitudes in the medien.welten Exhibition. Poster at CHI 2004. Vienna. ACM. p.1536  pdf
- E. Hornecker, O. Moritsch, M. Stifter.  Mit einem digitalen Rucksack in den medien.welten.  Poster at Mensch & Computer 2004, Paderborn. München:  Oldenbourg Verlag. pp.309-310  (in German) pdf
- E. Hornecker, M. Stifter. Digital Backpacking in the Museum with a SmartCard. Proc. of CHINZ (7th Annual Conference of the NZ ACM Special Interest Group), ACM Press, pp. 99-107 pdf
- E. Hornecker, M. Stifter. Learning from Interactive Museum Installations About Interaction Design for Public Settings. Proceedings of OzCHI 2006. Sydney. ACM, 135-142  pdf

Snippets from the evaluation reappear as case study illustrations for the Tangible Interaction Framework (CHI 2006, E-CSCW 2005)

Continuation and WriteUp of PhD Thesis project
Eva Hornecker. Tangible User Interfaces als kooperationsunterstützendes Medium. PhD-thesis. published electronically at Elektronische Bibliothek, Staats und Universitätsbibliothek Bremen. July 2004

Teaching
.... -Related Publications:
- E. Hornecker. Learning about Interactivity from Physical Toys. Full Paper for NORDES 2007, pdf
- E. Hornecker, T. Psik. Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies. Proc. of Interact 2005.  pp 30-42  (pdf

1997-2003 Bremen:

EUGABE  ( DFG-Finanzierung/German National Research Funding) 1997-2000
development of conceptual and functional prototype for a pneumatics learning environment that couples physical objects with digital simulations

Key publications: (non-listed publications in German only)
- HCI 1999
- ED-Media 1998 
and
- CHI 2000 poster
(in cooperation with follow-up EU Project)

Gegenständliche (Greifbare) Benutzungsschnittstellen und kooperative Modellierung.
(PhD project funded with a grant by the Hans-Böckler foundation 2000-2003)

Sub-project funded by Hans-Böckler foundation in cooperation with the Center for Lifelong Learning and Design  (L3D ), University of Colorado, Boulder: Evaluation of the EDC system

Dissertation / PhD thesis handed in April 2004: "Tangible User Interfaces als kooperationsunterstützendes Medium"
(defended in June 2004)

Key publications:
- COOP 2002 paper and
- DIS 2002  paper on EDC evaluation  
- on tangible interfaces in general (in German, 2003)

Key results and the EDC evaluation reappear as case study illustrations for the Tangible Interaction Framework
- CHI 2006
- E-CSCW 2005

E. Hornecker. Sketches, Drawings, Diagrams, Physical Models, Prototypes, and Gesture as Representational Forms. Position Paper for 2nd International Workshop on Physicality 2007 pdf   (translation, update and summary of content from thesis)