Eva Hornecker



Dipl. Inform, Dr.-Ing.
eva(at)ehornecker(dot)de or: eva(dot)hornecker(at)uni(slash)weimar(dot)de

Professor of HCI

at the Bauhaus-Universität Weimar in Germany, chairing the Human Computer Interaction group in the Computer Science and Media department , in the Faculty of Media Since February 2013. I lead our HCI master (M.Sc.) program. As of October 2022, I also serve as vice-dean for research for the Faculty of Media of BUW.

From autumn 2008 I was a SICSA lecturer at the University of Strathclyde, co-leading the Mobiquitous Lab in Glasgow, UK. Before, I worked at several places, including the UK's Open University, Sussex University, the Vienna University of Technology, and the HitLabNZ, following my PhD in Bremen, Germany.

photo


News

I will be a Graduate Student Consortium chair for Mensch & Computer 2025 Chemnitz

project: BMBF-funded GROOVE looks at improving the perceived synchronicity of virtual social interactions through both technical and cognitive psychological factors. GROOVE is a collaboration between the BUW groups of VR, HCI and Usabilit (Psychology), TU Ilmenau, and 2 companies

Our VolkswagenStiftung-funded ReThiCare project finished in 2023. This interdisciplinary project explored the design space of robotic, technical assistance in care - avoiding the dominant rhetoric and image of anthropomorphic, complex robots. We document our project in a brochure for public outreach.
To gain an overview of what we did and achieve, here is a recording of a talk I gave on ReThiCare

DFG (German National Research Foundation) funded a project on the User Experience of Data Physicalization (FluidData UX) in particular focusing on shape-change and the role of materiality (especially inflatables) 2020-2025.

Museum/Visitor Research : Our book is still available for sale: Eva Hornecker and Luigina Ciolfi. Human-Computer Interactions in Museums. New York: Morgan & Claypool, Synthesis Lectures on Human-Centered Informatics, 2019 (now offered by Springer)

Also, the museum4punkt0 project recorded my talk at their Symposium „Digitalwerkstatt Museum“ in Berlin on October 16th 2019 and put it on vimeo (in German)

My research interests are the design and user experience of 'beyond the desktop' interaction (this includes pervasive displays, tangible interaction, whole-body interaction, mobile devices, and physical(ly embedded) computing), support of social/collaborative interactions, user experience, and, very generally, the social/societal implications of technology. One of my specific areas of interest is in interactive museum installations.

My group has also done research on e-textiles and interactive costumes for the stage, media architecture, augmented learning systems, data physicalization, and actuated / shape-changing interfaces. We focus on qualitative research methods and research-through design.


We often collaborate with the Media Architecture Master program, and jointly developed an interactive facade mapping for a festival in Meiningen, celebrating the 100 year commemoration of the Theatre Duke George II in 2014. We also were part of a large team developing an installation/event 'Die Ermittler' for the Weimar Kunstfest 2016 (photos here) .

PhD student Michaela Honauer with students worked on Interactive costumes that were staged in June 2017 and in 2018 with the children-and-youth ballet of Theatre Gera/Altenburg for 'Die kleine Meerjungfrau' (the little mermaid)... Our team developed costumes for seahorse, jellyfish, and sea witch.



Spring 2011 to end of 2014 I was forum editor for an article series on Tangible and Embodied Interaction for ACM's interaction magazine. Check out my intro article in the ACM DL and the list of published articles !


The Tangible Interaction Framework
thinking about physical space and social interaction


A new, beautifully designed version of the Tangible Interaction Framework Brainstorming Card Game is available (thanks to Elisabeth Eichhorn Berlin/Potsdam!)